SAIL Constants/pl
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Stałe SAIL'a
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Dot. jednostek
Rodzaj jednostki
unit_human = 1 unit_vehicle = 2 unit_building = 3 unit_crate = 4
Naród jednostki
nation_nature = 0 nation_american = 1 nation_arabian = 2 nation_russian = 3 nation_arabian_music = 4
Granice życia
hranice_umirani = 250 hranice_zraneni = 500 hranice_zdravi = 1000
Dot. ludzi (małpoludzi)
Płeć człowieka/małpoluda
sex_male = 1 sex_female = 2
Atrybuty człowieka/małpoluda
attr_stamina = 1 attr_speed = 2
Umiejętności człowieka/małpoluda
skill_combat = 1 skill_engineering = 2 skill_mechanical = 3 skill_scientistic = 4
Klasa człowieka/małpoluda
class_soldier = 1 class_engineer = 2 class_mechanic = 3 class_scientistic = 4 class_sniper = 5 class_mortar = 8 class_bazooker = 9 class_desert_warior = 11 class_apeman = 12 class_baggie = 13 class_tiger = 14 class_apeman_soldier = 15 class_apeman_engineer = 16 class_apeman_kamikaze = 17 class_phororhacos = 18 class_frog = 19 class_fish = 20
Typ klasy człowieka/małpoluda (nieobsługiwane)
NIE UŻYWAJ ICH!
classtype_soldier = 1 classtype_engineer = 2 classtype_mechanic = 3 classtype_scientist = 4 classtype_noble = 5 classtype_apeman = 6 classtype_critter = 7 classtype_tiger = 8
Dot. pojazdów
Silnik pojazdu
engine_combustion = 1 engine_solar = 2 engine_siberite = 3
System kontroli pojazdu
control_manual = 1 control_remote = 2 control_computer = 3 control_rider = 4 control_apeman = 5
Podwozie pojazdu
us_light_wheeled = 1 us_medium_wheeled = 2 us_medium_tracked = 3 us_heavy_tracked = 4 us_morphling = 5 ar_hovercraft = 11 ar_light_trike = 12 ar_medium_trike = 13 ar_half_tracked = 14 ru_medium_wheeled = 21 ru_medium_tracked = 22 ru_heavy_wheeled = 23 ru_heavy_tracked = 24
Broń pojazdu
us_machine_gun = 2 us_light_gun = 3 us_gatling_gun = 4 us_double_gun = 5 us_heavy_gun = 6 us_rocket_launcher = 7 us_siberium_rocket = 8 us_siberium_rocket_remainder = 15 us_laser = 9 us_double_laser = 10 us_radar = 11 us_cargo_bay = 12 us_crane = 13 us_bulldozer = 14 ar_multimissile_ballista = 22 ar_light_gun = 23 ar_double_machine_gun = 24 ar_gatling_gun = 25 ar_flame_thrower = 26 ar_gun = 27 ar_rocket_launcher = 28 ar_selfpropelled_bomb = 29 ar_radar = 30 ar_control_tower = 31 ar_cargo_bay = 32 ru_heavy_machine_gun = 42 ru_gatling_gun = 43 ru_gun = 44 ru_rocket_launcher = 45 ru_heavy_gun = 46 ru_rocket = 47 ru_siberium_rocket = 48 ru_siberium_rocket_remainder = 55 ru_time_lapser = 49 ru_cargo_bay = 51 ru_crane = 52 ru_bulldozer = 53
Dot. budynków
Rodzaj budynku
b_depot = 0 b_warehouse = 1 b_workshop = 2 b_factory = 3 b_armoury = 4 b_barracks = 5 b_lab = 6 b_lab_half = 7 b_lab_full = 8 b_lab_basic = 9 b_lab_weapon = 10 b_lab_siberium = 11 b_lab_computer = 12 b_lab_biological = 13 b_lab_spacetime = 14 b_lab_opto = 15 b_ext_track = 16 b_ext_gun = 17 b_ext_rocket = 18 b_ext_noncombat = 19 b_ext_radar = 20 b_ext_siberium = 21 b_ext_radio = 22 b_ext_stitch = 23 b_ext_computer = 24 b_ext_laser = 25 b_oil_power = 26 b_solar_power = 27 b_siberite_power = 28 b_oil_mine = 29 b_siberite_mine = 30 b_breastwork = 31 b_bunker = 32 b_turret = 33 b_teleport = 34 b_fort = 35 b_control_tower = 36 b_eon = 38 b_behemoth = 37 b_alien_tower = 39
Stan budynku
bs_error = 0 bs_build = 1 bs_idle = 2 bs_working = 3 bs_pause = 4 bs_suspend = 5 bs_need_people = 6 bs_need_power = 7 bs_need_extension = 8 bs_need_ape = 10 bs_waiting = 9
Atrybuty budynku
bfo_defend_bonus_human = 1 bfo_defend_bonus_vehicle = 2 bfo_defend_bonus_building = 3 bfo_range = 10 bfo_height = 20
Dot. technologii
Technologie
tech_SolPow = 35 tech_SolEng = 45 tech_OilPow = 46 tech_OilEng = 47 tech_ApeLang = 1 tech_ApePsych = 2 tech_ApeAgres = 11 tech_ApeNeural = 3 tech_ApeBrain = 4 tech_StimDrugs = 5 tech_Radar = 6 tech_MatDet = 7 tech_BioDet = 8 tech_MatPred = 9 tech_LasSight = 12 tech_Soporific = 13 tech_Laser = 10 tech_LasDouble = 14 tech_RemCont = 15 tech_RemCharge = 18 tech_PartInvis = 16 tech_HidCam = 17 tech_SibDet = 20 tech_SibLoc = 19 tech_SibPow = 21 tech_SibEng = 22 tech_Behemoth = 23 tech_Artifact = 24 tech_SibFiss = 25 tech_SibContam = 26 tech_TauRad = 28 tech_SpacAnom = 29 tech_TauField = 30 tech_Lapser = 31 tech_LimTeleport = 37 tech_TargTeleport = 38 tech_AI = 32 tech_AdvAI = 27 tech_Virus = 33 tech_AdvChassis = 36 tech_Flame = 70 tech_Gatling = 69 tech_Gun = 39 tech_AdvMet = 34 tech_Rocket = 40 tech_AdvRocket = 71 tech_Mortar = 41 tech_Explos = 42 tech_SelfDest = 43 tech_Bazooka = 44 tech_Tech1 = 48 tech_Tech2 = 49 tech_Tech3 = 50 tech_Weap1 = 51 tech_Weap2 = 52 tech_Weap3 = 53 tech_Sib1 = 54 tech_Sib2 = 55 tech_Sib3 = 56 tech_Comp1 = 57 tech_Comp2 = 58 tech_Comp3 = 59 tech_Opto1 = 60 tech_Opto2 = 61 tech_Opto3 = 62 tech_ST1 = 63 tech_ST2 = 64 tech_ST3 = 65 tech_Bio1 = 66 tech_Bio2 = 67 tech_Bio3 = 68
Stany badań
state_disabled = 0 state_enabled = 1 state_researched = 2
Związane z filtrami
f_and = 1 f_or = 2 f_not = 3 f_type = 21 f_side = 22 f_nation = 23 f_lives = 24 f_class = 25 f_sex = 26 f_minskill = 28 f_maxskill = 29 f_btype = 30 f_chassis = 31 f_engine = 32 f_control = 33 f_weapon = 34 f_bweapon = 35 f_ok = 50 f_alive = 51 f_placed = 52 f_ready = 53 f_inside = 54 f_driving = 55 f_outside = 56 f_constructed = 57 f_empty = 58 f_occupied = 59 f_hastask = 60 f_linked = 61 f_enemy = 81 f_ally = 82 f_neutral = 83 f_dist = 91 f_distxy = 92 f_inarea = 95 f_exceptarea = 96 f_see = 101
Związane z oknem wyboru jednostek
sel_hired = -1 sel_not_hired = -2 sel_changeable = -3 sel_not_changeable = -4 sel_change_class = -5 sel_dont_change_class = -6 sel_ignore_class_nation = -7 sel_dont_ignore_class_nation = -8
Różne
Stosunki stron
att_neutral = 0 att_friend = 1 att_enemy = 2
Materiały/Źródła surowców
mat_cans = 1 mat_oil = 2 mat_siberit = 3 mat_none = 0 mat_artefact = 4 mat_artifact = 4 mat_multi = 5
source_oil = 1 source_siberium = 2
cargo_unit = 10
Opcje makr (ogólne)
mc_move_wait = 1 mc_move_through = 2 mc_move_waitwp = 3 mc_move_dontshoot = 4 mc_move_dontcapture = 5 mc_move_agressive = 6 mc_move_ownstuck = 7 mc_base_cont = 1 mc_reg_refresh_time = 1 mc_reg_area_to_guard = 2 mc_reg_area_to_protect = 3 mc_reg_units_to_protect = 4 mc_reg_units_to_guard = 10 mc_reg_expire_stops_to_attack = 5 mc_reg_expire_leaves_area = 6 mc_reg_ignore_fog = 7 mc_reg_only_important = 8 mc_reg_buildings = 9 mc_def_advantage = 1 mc_area_dont_leave = 2 mc_def_change_to_soldiers = 3 mc_def_change_to_mechanics = 4 mc_retreat_lives_people = 5 mc_retreat_lives_vehicles = 6 mc_retreat_area_people = 7 mc_retreat_area_vehicles = 8 mc_out_of_fuel = 9 mc_no_stop = 10 mc_pat_aggresive = 11 mc_murder = 12 mc_done_killed_by_reg = -2 mc_done_killed = -1 mc_done_normal = 0 mc_done_no_people = 1
Opcje makr (skirmish - potyczka)
mcs_Build = 1 mcs_Upgrade = 2 mcs_Tech = 3 mcs_Veh = 4 mcs_Fort = 5 mcs_Fort_Upgrade = 6 mcs_Mat = 7 mcs_Blank = 8 mcs_depot_pos = 1 mcs_armoury_pos = 2 mcs_fact_pos = 3 mcs_lab_pos = 4 mcs_power_pos = 5 mcs_defend_pos = 6 mcs_ext_pos = 7 mcs_oilmine_pos = 8 mcs_sibmine_pos = 9 mcs_teleport_pos = 10 mcs_tower_pos = 11 mcs_behemoth_pos = 12 mcs_PosList = 1 mcs_Strategy = 2 mcs_Parking = 3
Opcje makr (repair - naprawa)
mcr_hum_area = 1 mcr_veh_area = 2 mcr_area_only = 3 mcr_hum_limit = 4 mcr_veh_limit = 5 mcr_bui_limit = 6 mcr_safety = 7 mcr_repv_area = 8 mcr_capv_area = 9 mcr_repb_area = 10 mcr_capb_area = 11
Opcje makr (withdraw - wycofanie się)
mcw_hum_lo = 4 mcw_hum_hi = 5 mcw_veh_lo = 6 mcw_veh_hi = 7 mcw_hum_area = 1 mcw_veh_area = 2 mcw_corpse_area = 8
Nieznane
art_no = 0 art_gray = 1 art_instant = 2 art_place = 3 art_unit = 4 art_human = 5 art_vehicle = 6 art_building = 7 art_friend_unit = 8 art_friend_human = 9 art_friend_vehicle = 10 art_friend_building = 11 art_enemy_unit = 12 art_enemy_human = 13 art_enemy_vehicle = 14 art_enemy_building = 15 art_exp_left = 1 art_exp_mid = 2 art_exp_right = 3 art_use_eye = 4 art_use_sibexplosion = 5 art_use_teleport = 6 art_use_atom = 7 art_use_cube = 8 art_use_power = 9 art_use_human = 10 art_use_dead = 11 art_use_exclamation = 12 art_use_hand = 13 art_use_tau = 14 art_use_sibdestruct = 15
Muzyka
music_auto = 0 music_combat = 1 music_prep = 2 music_recon = 3 music_victory = 4 music_menu = 5