Goto https://www.stucuk.netGoto https://www.atlanticaonlinewiki.comGoto


From Original War Support Wiki

Jump to: navigation, search



This section describes Original War patches.

Note that you DO NOT have to install "Altar Patch 1" or "Altar Patch 2" as they are included with 1.06 and above.

Current Version

The current version is

Fixed: [multiplayer, SGUI] Allied victory tickbox [Issue #607]
Fixed: Ru05, Ru06, AM15 [Issue #612]
Fixed: SetSide can cause Sync Loss in Multiplayer Game [Issue #614]
Fixed: Ru08 - people stay on a vacation [Issue #615]
Fixed: Animal names [Issue #600]
Fixed: Ru12a - Achiv conditions fix [Issue #606]
Fixed: Small Maps can have red areas at the sides [Issue #608]
Fixed: With Japanese language base names show garbled characters [Issue #609]
Fixed: ESC key opens menu while giving orders [Issue #610]
Fixed: Multiplayer Loading screen doesn't go away [Issue #611]
Fixed: AM04 achievement [Issue #613]
Fixed: loading a save when user profile has alot causes crash [Issue #601]
Fixed: OW tools show memory leak information on exit [Issue #602]
Fixed: ESC stops bringing up menu after loading save which is outdated [Issue #603]
Added: Memory Usage added to FPS counter
Fixed: Miscs bug with Campaign Tree
Fixed: Ru08, Ru11 - Achiv conditions [Issue #599]
Fixed: Memory Usage indicators now work (Map Editor)
Added: Memory Usage added to FPS counter
Fixed: Miscs bug with Campaign Tree
Fixed: Ru08, Ru11 - Achiv conditions [Issue #599]
Fixed: Memory Usage indicators now work (Map Editor)
Fixed: Ru02 - Bielkov tank bug [Issue #593]
Fixed: Ru02, Ru03 - Dangerous oil barrels [Issue #594]
Fixed: When Resolution is not set the game has a window height of zero [Issue #595]
Fixed: Mission Tree creates new branch even if there is no next mission [Issue #597]
Fixed: Dedicated Server Crash [Issue #598]
Improved: Make Load/Save dialogs stagger the loading of save preview images [Issue #596]
Added: PRESS A KEY on loading screens
Added: Dedicated Server option to make first client able to change settings
Changed: BName increased from 9 to 20 characters
Fixed: bug with american depot not being upgradable
Fixed: bug with reward screen on higher resolutions (Buttons not being clickable)
Fixed: bug with character selection screen on higher resolutions
Fixed: Ru12 - Platonov freeze [Issue #592]
Improved: Character Selection and Reward Screens sort now uses faster sort
Added: Holding middle mouse button and dragging will now move the screen
Changed: SetLives will now limit the amount of HP set to a maximum of the units maxhealth
Fixed: Selection bug relating to command panel buttons
Improved: Enchance SetMark function for additional flag colours [Issue #519]
Added: VehicleRecycled Event [Issue #408]
Added: SAIL - IsInvisible
Changed: Faces of units now have a larger maximum size in unit lists
Fixed: LIMITMOUSE causes game to hang [Issue #588]
Fixed: AM07 Steam Achievements
Added: Sort for unit face panels
Fixed: Ru12a - cannot complete the mission [Issue #590]
Fixed: Memory overflow introduced in
Fixed: Error in czech tooltip for placing turret weapon [Issue #382]
Fixed: AutoEnemy needs to be switched back on (RU07)  [Issue #496]
Fixed: Fixes for AM10_cont, AM14 and AM15  [Issue #498]
Fixed: Fixed prakun model  [Issue #500]
Fixed: Fixes for Am09  [Issue #502]
Fixed: Fixes for AM06_cont and AM12  [Issue #510]
Fixed: Fixes for Am08  [Issue #512]
Fixed: Fixes for Ru05  [Issue #513]
Fixed:  (Multiplayer) Rocky Pass, Wilderness  [Issue #520]
Fixed:  Am 03, Ru 02, 03, 05, 08  [Issue #524]
Fixed:  Ru 03, 11, 13, 14, 15  [Issue #525]
Fixed:  Ru 06, 12a  [Issue #526]
Fixed:  Ru 04, 05, 08, 10  [Issue #533]
Fixed:  Cinematics skip - music still playing  [Issue #547]
Fixed:  AM 11_Cont doesn't end when objectives complete  [Issue #561]
Fixed:  Am10_cont - invalid chassis  [Issue #563]
Fixed:  Am09_cont - missing dialog and disabled barracks  [Issue #564]
Fixed:  Am15a - missing Coonie Travers [Issue #565]
Fixed:  Ru10 - InGameOn bug [Issue #566]
Fixed:  Ru11 - units can't move [Issue #567]
Fixed:  Ru09_cont - water issue [Issue #568]
Fixed:  Ru02 - how to kill Platonov [Issue #569]
Fixed:  Am12 - Fail retreat [Issue #570]
Fixed:  Am11_cont - starting scene and polish dialogs fix [Issue #571]
Fixed:  Am09_cont - disabled barracks after arabs barracks build [Issue #572]
Fixed:  Ru03 - missing dialog | attacking Omicron by barracks | blockade in Kirov [Issue #573]
Fixed:  Ru10 - Vsevolod blockade in intro [Issue #574]
Fixed:  Ru08 - delete Masha variable if Masha not exist [Issue #575]
Fixed:  Am07_cont - missing medals descriptions [Issue #576]
Fixed:  Am09_cont - infinity loop while arabian barracks construct [Issue #577]
Fixed:  Am11_cont - two times ending mission [Issue #578]
Fixed:  Am13a - killable Gossudarov squad members [Issue #581]
Fixed:  Ru02 - build lab and workshop objective [Issue #582]
Fixed:  Ru03 - kirov mechanics stuck [Issue #584]
Fixed:  Am15a | Ru15a - americans cannot rebuild sib mines [Issue #585]
Fixed:  Am15 - Bugs [Issue #586]
Fixed:  Am02 - JMM squad dead on mission start [Issue #587]
Improved:  Remade OW Intro  [Issue #562]
Improved:  Allow multiple buildings to be placed when SHIFT key is held  [Issue #532]
Improved:  Make Flamethrower Destroy Environment and Burn Grass  [Issue #543]
Improved:  Add SAIL Libraries inside mod directory [Issue #544]
Improved:  Editor - Inspect Profile Tool  [Issue #553]
Improved:  GUI Replaced with SGUI

Added: Expand Weapons [Issue #481]
Added: AddToLog for Editor [Issue #476]
Added: Add Ability to use GMZ Extra Data for Muzzle Flashes [Issue #462]
Added: Make OW Read all OWPs in mod directory [Issue #464]
Added: Add Error Address to Index Out Of Bounds Errors [Issue #465]
Added: Add Custom Lasers [Issue #466]
Fixed: Access Violation at 005E003B in OwarOGL ( [Issue #472]
Fixed: Division by zero EAddress: 0061BA56 ( [Issue #473]
Fixed: Access Violation at 00625D61 in OwarOGL ( [Issue #479]
Fixed: Access Violation at 00620E5E in OwarOGL ( [Issue #480]
Fixed: Access Violation at 0059B435 in OwarOGL ( [Issue #467]
Fixed: Fixed bug with Issue #464
Fixed: Access Violation at 006479E5 in OwarOGL ( [Issue #487]
Improved: Modify CreateHuman so that invalid nation or sex for that class is automatically fixed [Issue #474]
Improved: Modify OW to send the 4 Settings in multiplayer while in the Game Room [Issue #478]

Added: Equalize Hex Height Tool (Issue #398)
Added: Wall Building Type
Added: COLOR parameter to grass (R G B)
Added: CLASS_OVERRIDE to people
Added: ICON to People and Buildings
Added: HEIGHT to people (For laser end point)
Added: SPAWNONDEATH to buldings (ClassID Count)
Added: WEAPON to buildings (WeaponID)
Added: EnterVehicle event to SAIL
Added: EnterVehicleFromBuilding event to SAIL
Added: LeaveVehicle event to SAIL
Added: CrateSpawn event to SAIL
Added: Identify and Note area to SAIL Editor main window
Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
Added: Arabian Interface to SGUI
Added: SGUI version of Editor
Added: ToLua Sail Command (SGUI only, no effect in normal OW)
Added: solar_recharge_percent variable to SAIL
Added: changing the colour of crate/artifact in a map
Added: texts.wri can now be used for Skirmish and Multiplayer maps
Added: PakView can now extract all WAV files
Added: Multiplayer Host can now change game speed in game
Added: sound.owp can now be used by mods
Added: Ident Descriptions for Editor - McBenn
Added: Wood Tool to Editor
Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
Added: GBIs now support an imbedded PNG image
Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
Added: CacheColorsTXT SAIL command added
Added: profile_name SAIL variable (read only)
Added: simple editions of all multiplayer maps
Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
Added: CUSTOMSOUND added to people.txt allowing custom sounds
Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
Added: CustomCommand SAIL event
Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
Added: GM Factory now included (Successor to GM Editor)
Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
Added: Buildings can now have a charge animation
Changed: Multiplayer Lobby will now show all games
Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
Changed: Increased Scroll Speed
Changed: Increased MaxRegBackRects from 1000 to 2000
Changed: Increased max Building Phases to 70
Changed: Window Scroll Speed Increased
Changed: Increased Multiplayer Protocol Version
Changed: crc.bin is now redundent
Changed: only editor will compile SAIL if code.bin exists
Changed: Maps can now have up to 20000 units (10x more)
Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
Fixed: various MC errors
Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
Fixed: PlaySoundXY now works correctly
Fixed: Minimap Window in Editor
Fixed: Rare Crash relating to placing or destroying a unit
Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
Fixed: WaterZBuffer is calculated when using the Water Editor
Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
Fixed: SetCargo - 100 resources limit (Issue #368)
Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
Fixed: ComBuild fixed (RU05)
Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
Fixed: OW can now do games with more than 8 players
Fixed: OW Editor no longer extracts texts.bin when you make a new mod
Fixed: Diplomacy window will now always display correctly
Improved: OW Editor interface
Improved: Multiplayer Stability
Improved: Error Logging
Improved: Reduced CPU usage
Improved: Editor tool speed increased (ALOT)
Improved: Most tools now work when click and dragged
Improved: OW_EditorOGL now uses FastMM for the memory manager
Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
Improved: Czech translation of multiplayer map names - Sali
Improved: Czech translation to multiplayer map Siberia - Sali
Improved: Translated the technology option to Czech - Sali
Improved: You can now add new People (99 total)
Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)

Added: Editor now has the ability to export the vehicle image to the current mods interface area
Added: vehicles.txt - weapons can now use CARGO_SIZE and BASE_WEAPON
Added: Siberia and Rocky Pass multiplayer maps
Added: Wave Editor in the OW Editor will now generate the wi image
Added: "Simple" versions of Multiplayer Maps
Added: [MULTIPLAYER] - Add technology restrictions (Issue #259)
Added: Alternate Fullscreen mode for Direct Draw Renderer (Issue #298)
Added: Add GetMonth to SAIL (Issue #300)
Added: Add a UnitBury Event (Issue #301)
Added: Add GetHexHeight and GetHexType function's (Issue #315)
Added: English Fallback for Lang system (Issue #338)
Added: Make Depot/Warehouse distance moddable (Issue #341)
Added: Add isEditor constant to Sail (Issue #342)
Added: Add LoadPNGOverride (Issue #343)
Added: Add timer SAIL command (Issue #345)
Added: Weather System (Issue #347)
Bug Fix: Save games that used too many references will now load (Some mods saves were affected by this)
Bug Fix: Remove All Units button in Editor no longer causes crash
Bug Fix: OGL Renderer doesn't create Screenshots with F12
Bug Fix: RU13a / AM13a - Side hostility (Issue #219)
Bug Fix: RU13a - Constant attacks (Issue #220)
Bug Fix: AM15 - Camera centering during cutscene (Issue #224)
Bug Fix: [MP MAP FLAGS] - Character spawn (Issue #250)
Bug Fix: [INFO BOX] - Text colour incorrect (Issue #252)
Bug Fix: [MULTIPLAYER] - Add various climate conditions (Issue #260)
Bug Fix: [FOOTBALL] - Height map, terrain (Issue #278)
Bug Fix: Mission Report missing numbers (Issue #279)
Bug Fix: Ground Animations Path Error (Issue #281)
Bug Fix: Environments near edge of map cause access violation (Issue #283)
Bug Fix: Editor doesn't remove Base Path from GroundAnims (Issue #284)
Bug Fix: OW loads vanilla bin files if mod map doesn't have a bin file (Issue #285)
Bug Fix: Secondary objective can't be achieved when enemy destroys a depot in Ru12a (Issue #303)
Bug Fix: Legion soldiers hired in Am12 are available in later missions (Issue #306)
Bug Fix: Character died medal RU07 (Issue #307)
Bug Fix: Ru02 captured breastworks are removed (Issue #309)
Bug Fix: Ru06 - Captured American factory still produces vehicles (Issue #310)
Bug Fix: Czech/Polish characters can not be written in boxes (Issue #339)
Bug Fix: Game never used SAIL Bin files (Issue #340)
Bug Fix: Units pause when alot of units are moving (Issue #353)
Changed: Waves random number seed is now considered ASync
Changed: enablefpscounter can now be used as a parameter for ow_editorOGL.exe and ow_editorDD.exe
Changed: Fluent Animation is now forced on
Changed: Cargo bay info (Bottom left) now shows as 100/100
Changed: Remove Exp Limit for Skirmish Maps (Issue #344)
Changed: Make OW Ignore MultiDesc*.wri files which have no contents (Issue #348)
Improved: Workshop Synchronisation will now occur when you open the Mod Launcher (Also added more info to it).
Improved: Increase number of areas on map in editor (Issue #280)
Improved: Make OGL Renderer only update the OGL Texture when something has changed (Issue #351)
Improved: Make Scrolling of the main view independed of FPS and Game Speed (Issue #352)

Added: Make it so mods can change Gallery parts and add new ones (Issue #116)
Added: Add ability to customize SAIL Syntax Highlighting (Issue #120)
Added: When creating new Unit re-use old slots (Issue #130)
Added: Error Log Tick (Issue #149)
Added: Steam Workshop Support (Issue #189)
Bug Fix: Am08 (Issue #6)
Bug Fix: problemy z intrem Ru (Issue #94)
Bug Fix: Am10_cont (Issue #100)
Bug Fix: Ru02 (Issue #103)
Bug Fix: Multiplayer maps (Issue #105)
Bug Fix: Alt tabbing ogl (Issue #106)
Bug Fix: OWOGL re-loads some textures before drawing each frame (Issue #113)
Bug Fix: GrndSec throws error about multiple OW's (Issue #115)
Bug Fix: Clicking on Minimap using OpenGL Renderer doesn't work (Issue #117)
Bug Fix: OW Editor Leaks memory when using Raise/Lower Hex (Issue #118)
Bug Fix: Contaminating scientist (Issue #122)
Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
Bug Fix: Invalid Hint Types set in Custom Maps do not show correct image (OGL) (Issue #137)
Bug Fix: OW Editor allows users to create files with non-standard ASCII characters (Issue #145)
Bug Fix: Shift+Exit vehicle bug (Issue #159)
Bug Fix: Am13 (Issue #167)
Bug Fix: Am02 (Issue #168)
Bug Fix: Ru08 (Issue #177)
Bug Fix: Too many Anim Layers (Issue #190)
Bug Fix: Too many Lasers (Issue #191)
Bug Fix: Editor does not display GBI when first imported (Issue #193)
Bug Fix: Arabian Layout bug (Issue #194)
Bug Fix: Am06 - Fixed minor misspelling.
Bug Fix: Am15 - Laggy behaviour was reported
Bug Fix: Ru09 - Fixed minor dialogue error (dialogue string was misspelled)
Changed: Am05 (Issue #45)
Changed: Ru15a + Am15a (Issue #156)
Changed: Ru15a + Am15a (Issue #157)
Changed: Ru15a + Am15a (Issue #158)
Improved: Implement AVI Videos in OpenGL Renderer (Issue #92)
Improved: Points of Siberit detection and shipments on minimap (Issue #128)
Improved: Modify Server to Pause Game when a client requests more than 1 second worth of Ticks (Issue #151)
Improved: Make Randomize SAIL functions unusable in Multiplayer Maps (Issue #160)
Improved: Hide "Include"-section in SAIL editor (Issue #169)
Improved: Increase max environment objects from 1500 to 5000 (Issue #181)
Improved: Make reg_obj2 a dynamic array (Issue #182)

Bug Fix: Editor does not extract files from patch.owp when creating a new mod (Issue 85)
Bug Fix: Invalid Colour Codes can crash OW (OGL) (Issue 88)
Bug Fix: HTTPHandler only sends information once and then never again (Issue 89)
Bug Fix: Invalid Hint Types set in Custom Maps do not show the fallback image (OGL) (Issue 90)
Bug Fix: Chance for some Interface Elements not to be initialized before they were drawn (OGL) (Issue 91)

Added: OpenGL Renderer (98% Complete)
Added: Basic Zoom to Editor (Overlays do not zoom)
Added: When creating a new mod via the editor you can now make it extract files from the game
Added: Ability to scroll the SAIL Editor window with the mouse wheel
Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
Added: CenterWindow parameter (Can also be set via eset.ini)
Bug Fix: Bloody valley - far away siberite detection (Issue 10)
Bug Fix: Controlling enemy's factories (Issue 13)
Bug Fix: Restoration of 15a Ru/Am (Issue 48)
Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
Bug Fix: Increased FPS in-game (Issue 54)
Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
Bug Fix: Bloody Valley - Tree (Issue 59)
Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
Bug Fix: Non-Americans can use partial invisibility (Issue 63)
Bug Fix: 11RU mission - bug? (Issue 67)
Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
Bug Fix: Spelling - Czech version (Issue 74)
Bug Fix: Ru_04 T. Gaidar (Issue 75)
Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
Bug Fix: Gaining experience from repairing own damage
Bug Fix: A vast majority of control exploits was fixed

Bug Fix: 21 Achievements were not achievable

Added: Support for 22 Steam Achievements
Added: Language Pack Support
Bug Fix: Am02 - Mikhail is rather aggressive (Issue 4)
Bug Fix: Am07 - JMM dies but mission successful (Issue 5)
Bug Fix: Bloody valley tree gives exp multiple times (Issue 11)
Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
Bug Fix: Cornell appearance Am10_cont (Issue 25)
Bug Fix: AM15, Connie Traverse (Issue 29)
Bug Fix: RU14 generic characters (Issue 31)
Bug Fix: Am15 W. Gorky event (Issue 34)
Bug Fix: Bug/Exploit. Chatting as others in the multiplayer lobby (Issue 35)
Bug Fix: All soliders dont attack legion in 2nd attack 15am (Issue 37)
Bug Fix: Crash at Start of AM15 under certain resolutions (Issue 39)
Bug Fix: Ru02 - barracks (Issue 40)
Bug Fix: AM11 Scout (Yamoko) (Issue 43)
Bug Fix: Am15 "No loses" medal (Issue 44)
Bug Fix: Am missions with a movies are globally broken (Issue 12)
Bug Fix: Error with loading save (Issue 2)
Bug Fix: [exploit] hacking friendly vehicles is now limited.
Bug Fix: any apeman could repair adjacent building.
Bug Fix: reals from SAIL were improperly saved.
Bug Fix: memory leak from reading compressed files from OWP archives.
Bug Fix: an integer overflow in the editor.
Changed: Multiplayer Protocol Increased (Incompatible with previous versions)
Changed: Saving with Editor is disabled when going in-game until the map is reset
Changed: Re-wrote FacePanel so it stretches properly
Enhancement: Error Reporter can identify Windows 8 and Windows Server 2012.


Added: SAMERES parameter
Changed: With resolutions above 1024 wide the face panel now scales


Added: WINDOWFULL parameter
Added: Window option to launcher settings
Bug Fix: Original War shuts down when a mission is lost
Bug Fix: Range Check Errors removed
Bug Fix: Spanish Translation would crash multiplayer
Bug Fix: Launcher displays error when sent parameters
Bug Fix: Fixed several stability issues.
Bug Fix: finalize_var access violation with multiplayer teams.
Bug Fix: Memory leak with multiplayer sides players names.
Bug Fix: Forced hold/free mode on everyone (including CPU).
Bug Fix: Fixed negative control bonuses. (e.g. remote radars having shorter range than other radars)
Bug Fix: See_Areas placed by PlaceSeeing are no longer affected by Update_HiddenCameras. (fixes spectator)
Bug Fix: Hidden cameras' half range.
Bug Fix: [exploit] Reversed ally check for invisible units. It is no longer possible to hide permanently by using diplomacy settings against an enemy.
Bug Fix: [exploit] Deselects hacked vehicles to prevent control by enemy.
Bug Fix: [exploit] Fixed two critical exploits related to vehicles recycling.
Bug Fix: [exploit] Fixed yet another material multiplication bug.
Bug Fix: [exploit] Another repairing building experience exploit fixed.
Bug Fix: No more spam of screenshots in game's dir.
Bug Fix: No more depot-labs.
Bug Fix: Fixed inability to attack ground because of status of (0,0) hex. Now it depends on the status of the right hex.
Bug Fix: Fixed SetPerfectExperience - SAIL function.
Bug Fix: Removed 1s delay when leaving multiplayer lobby.
Bug Fix: Clients will now disconnect from IRC and MS when the game starts.
Bug Fix: Fixed a hang after entering multiplayer lobby if it was left before (as a result of finishing a game or directly).
Bug Fix: Fixed save load bug.
Bug Fix: Reset no/priority attack switch when an ape/a mastodon is tamed or SetSide used.
Bug Fix: Fixed Polish keyboard shortcuts.
Bug Fix: Fixed Am12 - Arabians will now make a contact even if depot is upgraded.
Changed: When ran directly OW correctly sets the resolution
Changed: Launcher no longer runs OW instantly when parameters are sent (Steam Only)
Enhancement: [OwarDedicated] Added a new parameter: CUSTOMINI <filename>, which can be used to set the ini file to be loaded.
Enhancement: [OwarDedicated] Port is now saved on apply.
Enhancement: [OwarDedicated] The currently used ini file name is shown in the title bar.
Enhancement: [OwarDedicated] Logs are saved with filenames based on the currently used ini file.
Enhancement: [OwarDedicated] Ini is written once, after closing the form.
Enhancement: [OwarDedicated] Reloading after error preserves command line.
Enhancement: Editor's panels can be hidden now.
Enhancement: Error Reporter can identify Windows Vista, Windows 7, Windows Server 2008 and Windows Server 2008 R2.
Enhancement: Error Reporter can obtain CPU information even if running under UAC.


Added: New parameter 'BORDER'
Added: New parameter 'WINDOWEX'
Added: Enabled port changing in OwarDedicated (Experimental)
Bug Fix: Multiplayer map fixes (Party, Bastard Pass)
Bug Fix: Spectators no longer increase Sync Lost's
Bug Fix: No longer crashes if a DirectX Application goes fullscreen
Bug Fix: No longer freezes if you try to do a second multiplayer match
Bug Fix: No longer crashes if OW tries to draw outside a maps bounds
Bug Fix: Editor no longer crashes when it comes back from fullscreen mode
Bug Fix: Apeman engineering Leveling
Bug Fix: Profession level text not updating
Bug Fix: Remote vehicles no longer stuck linked to mechanics when destroyed
Bug Fix: Upgrade bonuses now display correct information
Bug Fix: Task queues fixed
Bug Fix: Animals can no longer help build
Bug Fix: Fixed Remote charges
Bug Fix: Self-destruction of remote vehicles fixed
Bug Fix: Quick dismantlement of buildings fixed
Bug Fix: Sniper/mortar/bazooka massive damage attack fixed
Bug Fix: Fixed sleeping people shooting
Bug Fix: Fixed unlimited range attacks while being in effective time lapser's range
Bug Fix: Fixed attacks on invisible units while being in effective time lapser's range
Bug Fix: Fixed soporific ammo attacks on invisible units
Bug Fix: Fixed gaining exp on sleeping people/apemen
Bug Fix: Fixed gaining exp on crates
Bug Fix: Fixed counting of spectators
Bug Fix: Fixed pushing control exploit
Bug Fix: Fixed random amounts of materials from destroyed depots
Bug Fix: Fixed 'division by zero' while resizing interface with many buildings
Bug Fix: Sending fake MS packets no longer causes Access Violations
Bug Fix: Grndsec no longer crashes when adding water
Changed: Packets are now encrypted
Changed: Editor only creates 'libarysources.txt' if needed
Changed: Charges can only be placed by Arabian soldiers
Changed: Buildings can be repaired only by human engineers, apeman engineers and cranes.
Changed: Clients can find servers on non-standard ports (using the MasterServer)
Changed: Permanent stand ground mode option is forced.


Added: 24 People, Siberite Bomb, Siberite Detection and Cost of Information options to Party (Gothuk) 
Added: Russian video subtitle support added 
Added: New SAIL Command: GetUnitsNearUnit
Added: New SAIL Varible: PauseMusic
Added: English Subtitibles
Added: Dedicated server can now be controled from inside the chatroom (Requires admin login)
Added: Create Server dialog now allows you to set the games name
Added: Arabians now have there own Interface scheme (Morphid)
Added: SetPerfectExperience function to SAIL
Added: MISSION_EXP_LIMITS can now be set through game.txt
Added: McBenn's Ident Descriptions added
Added: Latest Clanbase Support
Added: More resolution options in the launcher
Bug Fix: Improved broadcasting support (Radzio)
Bug Fix: Polish Alien Base MultiDescs now have proper font (Radzio)
Bug Fix: Multiplayer map fixes (SAIL - Radzio, maps - Radzio & Gothuk, MultiDescs - Gothuk & Radzio)
Bug Fix: Owarfull.dll renamed to Owarfull.exe, this fixes systems which can't run DLL's as EXE's
Bug Fix: Spectator related crash fixed. Spectators now take up a team slot
Bug Fix: Multiplayer ingame chat is now logged in the ingame log window
Bug Fix: Fatal value of MVR on certain maps with customres parameter fixed
Bug Fix: AM05, AM08, AM10, RU06, RU09 fix (Radzio)
Bug Fix: Multiple Exploits fixed
Changed: Dedicated server interface improved.
Changed: PakView Interface improved
Changed: Grndsec Interface improved
Changed: New Buildup Time (Radzio)


Added: AVI Support
Added: SAIL commands: MinimapVideo_Play, MinimapVideo_Stop and MinimapVideo_isActive
Added: Hamachi games are now listed on the Master Server
Added: Ability to not list your game on the Master Server (For Private Games using NOLISTING)
Added: EnableFPSCounter parameter
Added: Option to enable/disable VSync (only effects fullscreen, is disabled by default)
Added: Ability to create trampled grass in the OW Editor
Added: Re-enabled the Create Backup menu option in the OW Editor
Added: Spectator ability to Babylon, Bastard Pass, Bloody Valley and Flags
Added: Dedicated Server application (Beta)
Added: Import\Export multiplayer avatar option to XichtEd
Added: Russian Support added (thanks to vvlad)
Added: Multiplayer rooms can now have passwords when created ingame
Added: Master Sever game list added to inroom game browser
Added: Icons to game lists to show passworded, dedicated and ping
Added: BMP screenshots created with F12
Added: More and better Italian(Hokram), Polish(Gothuk, Radzio, Serpher and Zone) and Spanish(Gwren1) translations
Added: IRC multiplayer lobby
Added: Games now show if they are running a mod in the server list as well as if the user has the mod installed
Bug Fix: Mods multiplayer area nolonger causes an access violation
Bug Fix: Crate stacking fixed
Bug Fix: Editor now removes grass correctly
Bug Fix: Spectators nolonger count as a player when working out if a game can launch
Bug Fix: Russian question nolonger asked when running a mod and choosing the russian campaign
Bug Fix: Fixed a division by zero error
Bug Fix: Misc launcher bugs
Bug Fix: Unit experience, sources and breastworks in Bastard Pass have been fixed (By Radzio)
Bug Fix: Artifacts will now spawn in Free for all mode of Babylon (By Radzio)
Bug Fix: Artifacts will now work (Broken in earlyer patch)
Bug Fix: MasterServer thread nolonger crashes
Bug Fix: Multiplayer messages are now displayed in the message log
Bug Fix: Message log was wrongly displaying what choice a user picked in a query
Bug Fix: Apes spawning fixed on Babylon (By Radzio)
Bug Fix: Server list nolonger clears its self 
Changed: Increased ProtocolVersion. Incompatible with previous versions online
Changed: Spectators nolonger join teams or have the ability to select colour, position, etc
Changed: Spectators see all multiplayer chat and send to all players (Diplomacy settings don't effect spectators)
Changed: Base langauge is now controled via the owar.ini
Changed: Editor now scans for avalible galleries (gallerys.txt is now obsolite)
Changed: Flags now has a minimum of 9 starting units and a maximum of 24 (by Argoneus)
Changed: ErrorLogs are now stored in Error_Logs folder in your Original War directory
Removed: "Low Res" version removed due to increased bugs
Removed: Apemen listbox removed in Bastard Pass as it never effected the map (By Radzio)


Added: Palette editor in GM View
Added: Merge images to GM Views preview window
Added: Czech, French, German and Italian Pakview translations by 5ITH
Added: Czech(5ITH,Sali,CPT), Polish(H1R3KD, Yuri, Radzio) and Spanish(5ITH, Gwren1) multiplayer translations.
Added: Master Server Support
Added: Mod Setup Creator App
Added: SetNextMission SAIL command
Added: 8Bit BMP import to GM Editor
Added: 8Bit BMP palette import to GM Editor
Added: SAIL Editors font can now be set
Added: Multithreading to the Patch System and PakView
Bug Fix: CD is now checked after checking in OW\Disk2 and OW directories (prevents No Disk errors on some pc/laptops when you have a full install)
Bug Fix: OW nolonger skips a parameter each time it reads one (introduced in 1.08)
Bug Fix: Multidesc files are now loaded using the language thats currently selected over using the games language (#ENG, etc)
Bug Fix: OW now picks files based on Selected Lang -> Game Lang -> English Version (Order it trys to find files)
Bug Fix: Creates nolonger spawn at spectators starting points
Bug Fix: Oil/Siberite nolonger spawn at spectators starting points
Bug Fix: Spectator view nolonger disapears in certain situations
Bug Fix: Pakview now correctly displays the "Extracted" percentage
Bug Fix: Default profile is now correctly created. (Broken in an earlyer patch)
Bug Fix: EXP cheat on AM05_Cont and RU06 fixed by Radzio
Bug Fix: Launcher no longer removes all parameters when skip is the first one
Bug Fix: When an error is reported by Original War it will now always set the colours back when the app exits
Bug Fix: English subtitles on american intro fixed
Bug Fix: Multiplayer text now causes the gamewindow to do a full refresh when text is shown/hidden
Bug Fix: Customres nolonger causes access violations with Factories and Workshops
Bug Fix: InGameOn is now used at the start of RU1 and RU2
Changed: If running in a window and the colours change to 32bit then OW will set them back to 16bit insted of forcing OW into fullscreen
Changed: Patch system now checks all CD/DVD drives (including virtual ones) for Disk 2 insted of just the first one
Improved: AntiTrainer code has been improved


Added: Czech and Italian game translations (By 5ITH)
Added: Pakview now has the ability to re-build OWP files
Added: Pakview now has the ability show how much space is wasted in an OWP
Added: Pakview now has multilanguage support(Currently English, Polish and Spanish has been translated)
Added: Japanease support for game
Added: Multilanguage text support for game (Use #ENG, #FRA, #GER, #ITA, #SPA, #CZE, #JAP or #POL as params)
Added: Spectator support in multiplayer games (Currently only in Alien Base)
Added: 5 SAIL commands: LoadCharacter (By Radzio), RegenerateArea, RegenerateUnits, Multiplayer_GetPlayerIsSpec, IAmSpec
Added: Identify tool in the SAIL Editor
Added: GM Editor created. Allows editing of GMX, GMS and GMZ files
Bug Fix: Enginear and Cornel spawning bug in AM10 fixed (By Radzio)
Bug Fix: Customising avatar in multiplayer now unchecks the "im ready"
Bug Fix: Misc bug fixes
Bug Fix: Ingame videos now play (bug introduced in a previous patch)
Bug Fix: American warehouse image in Rus and Arab interface fixed
Bug Fix: Exclamations now check Dialogs\ as well as the users language folder
Bug Fix: Character names nolonger have a gap at the start
Bug Fix: Dialogs and Videos now play correctly when using a non English version of original war and when you use a langauge parameter
Bug Fix: Gaps infront of dialog names removed.
Bug Fix: You may now only transport resources if you have at least 10 of that kind (Stops players transporting 1 and getting 10 at the other end)


Added: Allow and Disallow map lists.
Added: Allow Multiplayer Maps to have units which talk in them. (as in Dialogs) 
Added: AreaToList SAIL command.
Added: Campaign buttons can now display text.
Added: OW Now can use sound in a mods mod.owp file. 
Added: Exit button on the select mod screen of the editor.
Added: When OW catches an error it will generate an error log (OWEL) with extended info (i.e Win Ver, CPU Speed)
Added: Clanbase support. OW Players can now have ranked multiplayer games!
Added: Edit boxes can now have text copyed and pasted. Only basic. No selection.
Added: Users can create a custom avatar for use in multiplayer games.
Bug Fix: Multiplayer area (bit where u select team) now correctly works when u change mod and go back to it.
Bug Fix: Floats are now fixed on systems which use a comma insted of a dot. 
Bug Fix: Misc bugs when changing mods.
Bug Fix: the launcher nolonger minimises OW. 
Bug Fix: txtXX.wri files are now trimright'd, meaning any spaces at the end are cut off. 
Bug Fix: PakView now correctly handles Wav files that use the optional 2 byte field at the end of the header. 
Bug Fix: 42(+12 is not a number error is fixed.
Bug Fix: Editor now correctly names directories when it creates a mod.
Bug Fix: Original War nolonger crashes at the Victory Screen if a multiplayer game was over 1 hour long.
Bug Fix: Memory leaks when opening a OWP file fixed(Applys to everything that used OWP files including the game)
Changed: Proper Unicode Launcher.
Changed: New Interface for Launcher.
Changed: PakView speed increase.
Changed: sounds in OWP files can be in Sound\Dialogs\ as well as Dialogs\
Changed: OWP files saved by PakView are now saved with the OWP3 format. 
Changed: all maps made with the editor will now have anti-trainer code built in.
Changed: Multiplayer chat system changed. No longer uses hint system for multiplayer chat.
Updated: OWS Video (Startup logo thingy) updated to the OWS site theme.

1.06 and below

Original War Game

Added: Will change to 16bit if needed when -window is used in the paremeters
Added: German translations for some of the editor
Added: Autoupdate feature on the launcher
Bug Fix: Arabian interface selection bug
Changed: Buildup time added to Alien Base, Babylon, Bastard Pass and Bloody Valley
Changed: Due to the rebuild of the launcher it nolonger does a cd check
Changed: Mouse hidden at credits screen
Changed: Pause restored in multiplayer

Added: Arabians have there own menus (Currently just a copy of the russian one)
Added: Enter IP option added to the multiplayer menu
Added: Additional language system so new buttons can use the users language
Added: CRC check added to multiplayer. Makes mods safe which are in an owp.
Added: Ability to use different language if they exist
Bug Fix: Sound is now loaded from the Mod first and Game second.
Bug Fix: Problems with mod credits fixed (bug with colours going over byte limits and bug with gap between credits)
Bug Fix: Medals nolonger crash with arab campaigns
Changed: Protocol Version has been changed
Changed: Menu System Improved.
Exploit Fix: Pressing the self destruct key multiple times no longer causes multiple explosions.

Added: Ability to load mods from a owp file
Added: Ability to modify the menus
Added: Mods section in main menu
Added: Game version label on main menu
Added: Clients connecting to a host no longer have to select the mod the host is using. It will automaticaly load the mod the host has if its on the clients pc.
Bug Fix: Colour, Team and Position checkbox`s no longer cause violations if a player joins when another player is selecting one of them.
Bug Fix: Cutscenes after the first play correctly now. (they were broken in 1.03)
Exploit Fix: Apemen can no longer become invisible. Only soldiers can place mines(note: other units will still walk to the location, but not place mines). 
Exploit Fix: No longer can you use enemies vehicles when u have the factory selected when it builds a unit or when a mechanic enters a vehicle.
Exploit Fix: Holding down S before exploding a Self Destructing Car no longer causes a large explosion based on how long the S key was held.
Changed: Pause disabled in multiplayer games. Restart and Quick Restart shortcuts disabled in Multiplayer.

Bug Fix: Fixed loss of music when data\gameinit\game.txt was used in a mod.

Added: Additional moddability. See Mods\Test\Data\gameinit\game.txt

Bug Fix: Language problems fixed

Added: Ability to load from mods
Added: Checking to see if mod and mod versions are different when joining a multiplayer game
Bug Fix: Large mouse movements no longer crash the credits screen
Bug Fix: Misc Bugs/Errors
Changed: Protocol Version has been changed
Changed: VIDEONAME added to campaigns/SIDE/missions.dat to allow varible videos to be loaded. VIDEO = 1 is needed to play a video
Changed: Mods have there own profile saves location (Userprofiles/Mod)

Original War Editor

Added: 2 new SAIL commands related to making mine fields
Added: Create mod window which creates the nessisary directorys and ini file for you
Added: Editor will change the users colours to 16Bit if there not set to it and change it back when the editor is closed
Added: Hex grass tool (fills in all selected hex`s)
Added: Wizard
Added: Minimap now displays a rectangle indecating window position(note: not perfect)
Added: Include feature (for SAIL)
Bug Fix: SAIL code is compiled into code.bin (was disabled b4)
Changed: Default map is no longer loaded at start

Added: Raise and lower hex tools added
Added: Delete source tool
Added: Gallery browser for selecting portraits
Added: The ability to delete units, env, grass and water one by one
Added: Mod support
Changed: Terrain now changes all the selected hex`s rather than one
Changed: User interface has been improved
Changed: FOW only effects the ingame side of the editor
Changed: Minimap defaultly refreshes
Changed: Unit,Env,Grass and Water deleteing is now done independantly of the current layer


Changed: Updated the interface to be more like WinZip


Added: Duplicate and Add files.

Added: Image convertion down to 8bit with dithering option
Added: Ability to use palette files insted of getting a palette from the bmp. (JASC Palette files are compatible)
Changed: Interface improved


Changed: Improved Interface
Personal tools
This is a cached copy of the requested page, and may not be up to date.

Sorry! This site is experiencing technical difficulties.
Try waiting a few minutes and reloading.

(Can't contact the database server: MySQL functions missing, have you compiled PHP with the --with-mysql option? )

You can try searching via Google in the meantime.
Note that their indexes of our content may be out of date.