Patches/pl
From Original War Support Wiki
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Informacje
Tutaj znajdziecie informacje dotyczące poprawek do Original War. Patch oznaczony jako "Full" ma wszystkie poprawki, które są potrzebne do aktualizacji z wersji czystej (bez żadnych łatek) bądź z jakimiś poprzednimi zmianami (już z jakimś patchem) do wersji finalnej, pomijając w ten sposób mniejsze poprawki (np. jeżeli chcemy 1.07, to instalując patch "Full" pomijamy 1.01, 1.06.2 i 1.06.1 etc. Podobnie jest z poprzednimi poprawek - w przypadku wersji "Full" 1.07, nie ma potrzeby instalować 1.06)
Należy pamiętać, że nie powinno się instalować "Altar Patch 1" albo "Altar Patch 2", poniważ są one już w nowszych wersjach "Full", takich jak 1.06 i wyższych. Zalecane jest zainstalowanie wersji "Full" patcha najnowszego, a w przypadku wyjścia nowej łatki - zaktualizować do wersji zwyż (np. 1.06 - 1.07)
Bieżace wersje
Aktualna wersja: 3.0.9.250
1.11.0 Changelog
Added: 24 People, Siberite Bomb, Siberite Detection and Cost of Information options to Party (Gothuk) Added: Russian video subtitle support added Added: New SAIL Command: GetUnitsNearUnit Added: New SAIL Varible: PauseMusic Added: English Subtitibles Added: Dedicated server can now be controled from inside the chatroom (Requires admin login) Added: Create Server dialog now allows you to set the games name Added: Arabians now have there own Interface scheme (Morphid) Added: SetPerfectExperience function to SAIL Added: MISSION_EXP_LIMITS can now be set through game.txt Added: McBenn's Ident Descriptions added Added: Latest Clanbase Support Added: More resolution options in the launcher Bug Fix: Improved broadcasting support (Radzio) Bug Fix: Polish Alien Base MultiDescs now have proper font (Radzio) Bug Fix: Multiplayer map fixes (SAIL - Radzio, maps - Radzio & Gothuk, MultiDescs - Gothuk & Radzio) Bug Fix: Owarfull.dll renamed to Owarfull.exe, this fixes systems which can't run DLL's as EXE's Bug Fix: Spectator related crash fixed. Spectators now take up a team slot Bug Fix: Multiplayer ingame chat is now logged in the ingame log window Bug Fix: Fatal value of MVR on certain maps with customres parameter fixed Bug Fix: AM05, AM08, AM10, RU06, RU09 fix (Radzio) Bug Fix: Multiple Exploits fixed Changed: Dedicated server interface improved. Changed: PakView Interface improved Changed: Grndsec Interface improved Changed: New Buildup Time (Radzio)
1.10 Changelog
Added: AVI Support Added: SAIL commands: MinimapVideo_Play, MinimapVideo_Stop and MinimapVideo_isActive Added: Hamachi games are now listed on the Master Server Added: Ability to not list your game on the Master Server (For Private Games using NOLISTING) Added: EnableFPSCounter parameter Added: Option to enable/disable VSync (only effects fullscreen, is disabled by default) Added: Ability to create trampled grass in the OW Editor Added: Re-enabled the Create Backup menu option in the OW Editor Added: Spectator ability to Babylon, Bastard Pass, Bloody Valley and Flags Added: Dedicated Server application (Beta) Added: Import\Export multiplayer avatar option to XichtEd Added: Russian Support added (thanks to vvlad) Added: Multiplayer rooms can now have passwords when created ingame Added: Master Sever game list added to inroom game browser Added: Icons to game lists to show passworded, dedicated and ping Added: BMP screenshots created with F12 Added: More and better Italian(Hokram), Polish(Gothuk, Radzio, Serpher and Zone) and Spanish(Gwren1) translations Added: IRC multiplayer lobby Added: Games now show if they are running a mod in the server list as well as if the user has the mod installed Bug Fix: Mods multiplayer area nolonger causes an access violation Bug Fix: Crate stacking fixed Bug Fix: Editor now removes grass correctly Bug Fix: Spectators nolonger count as a player when working out if a game can launch Bug Fix: Russian question nolonger asked when running a mod and choosing the russian campaign Bug Fix: Fixed a division by zero error Bug Fix: Misc launcher bugs Bug Fix: Unit experience, sources and breastworks in Bastard Pass have been fixed (By Radzio) Bug Fix: Artifacts will now spawn in Free for all mode of Babylon (By Radzio) Bug Fix: Artifacts will now work (Broken in earlyer patch) Bug Fix: MasterServer thread nolonger crashes Bug Fix: Multiplayer messages are now displayed in the message log Bug Fix: Message log was wrongly displaying what choice a user picked in a query Bug Fix: Apes spawning fixed on Babylon (By Radzio) Bug Fix: Server list nolonger clears its self Changed: Increased ProtocolVersion. Incompatible with previous versions online Changed: Spectators nolonger join teams or have the ability to select colour, position, etc Changed: Spectators see all multiplayer chat and send to all players (Diplomacy settings don't effect spectators) Changed: Base langauge is now controled via the owar.ini Changed: Editor now scans for avalible galleries (gallerys.txt is now obsolite) Changed: Flags now has a minimum of 9 starting units and a maximum of 24 (by Argoneus) Changed: ErrorLogs are now stored in Error_Logs folder in your Original War directory Removed: "Low Res" version removed due to increased bugs Removed: Apemen listbox removed in Bastard Pass as it never effected the map (By Radzio)
1.09 Changelog
Added: Palette editor in GM View Added: Merge images to GM Views preview window Added: Czech, French, German and Italian Pakview translations by 5ITH Added: Czech(5ITH,Sali,CPT), Polish(H1R3KD, Yuri, Radzio) and Spanish(5ITH, Gwren1) multiplayer translations. Added: Master Server Support Added: Mod Setup Creator App Added: SetNextMission SAIL command Added: 8Bit BMP import to GM Editor Added: 8Bit BMP palette import to GM Editor Added: SAIL Editors font can now be set Added: Multithreading to the Patch System and PakView Bug Fix: CD is now checked after checking in OW\Disk2 and OW directories (prevents No Disk errors on some pc/laptops when you have a full install) Bug Fix: OW nolonger skips a parameter each time it reads one (introduced in 1.08) Bug Fix: Multidesc files are now loaded using the language thats currently selected over using the games language (#ENG, etc) Bug Fix: OW now picks files based on Selected Lang -> Game Lang -> English Version (Order it trys to find files) Bug Fix: Creates nolonger spawn at spectators starting points Bug Fix: Oil/Siberite nolonger spawn at spectators starting points Bug Fix: Spectator view nolonger disapears in certain situations Bug Fix: Pakview now correctly displays the "Extracted" percentage Bug Fix: Default profile is now correctly created. (Broken in an earlyer patch) Bug Fix: EXP cheat on AM05_Cont and RU06 fixed by Radzio Bug Fix: Launcher no longer removes all parameters when skip is the first one Bug Fix: When an error is reported by Original War it will now always set the colours back when the app exits Bug Fix: English subtitles on american intro fixed Bug Fix: Multiplayer text now causes the gamewindow to do a full refresh when text is shown/hidden Bug Fix: Customres nolonger causes access violations with Factories and Workshops Bug Fix: InGameOn is now used at the start of RU1 and RU2 Changed: If running in a window and the colours change to 32bit then OW will set them back to 16bit insted of forcing OW into fullscreen Changed: Patch system now checks all CD/DVD drives (including virtual ones) for Disk 2 insted of just the first one Improved: AntiTrainer code has been improved
1.08 Changelog
Added: Czech and Italian game translations (By 5ITH) Added: Pakview now has the ability to re-build OWP files Added: Pakview now has the ability show how much space is wasted in an OWP Added: Pakview now has multilanguage support(Currently English, Polish and Spanish has been translated) Added: Japanease support for game Added: Multilanguage text support for game (Use #ENG, #FRA, #GER, #ITA, #SPA, #CZE, #JAP or #POL as params) Added: Spectator support in multiplayer games (Currently only in Alien Base) Added: 5 SAIL commands: LoadCharacter (By Radzio), RegenerateArea, RegenerateUnits, Multiplayer_GetPlayerIsSpec, IAmSpec Added: Identify tool in the SAIL Editor Added: CUSTOMRES parameter (Usage: CUSTOMRES WIDTH HEIGHT ) Added: GM Editor created. Allows editing of GMX, GMS and GMZ files Bug Fix: Enginear and Cornel spawning bug in AM10 fixed (By Radzio) Bug Fix: Customising avatar in multiplayer now unchecks the "im ready" Bug Fix: Misc bug fixes Bug Fix: Ingame videos now play (bug introduced in a previous patch) Bug Fix: American warehouse image in Rus and Arab interface fixed Bug Fix: Exclamations now check Dialogs\ as well as the users language folder Bug Fix: Character names nolonger have a gap at the start Bug Fix: Dialogs and Videos now play correctly when using a non English version of original war and when you use a langauge parameter Bug Fix: Gaps infront of dialog names removed. Bug Fix: You may now only transport resources if you have at least 10 of that kind (Stops players transporting 1 and getting 10 at the other end)
1.07.2 Changelog
Added: Allow and Disallow map lists. Added: Allow Multiplayer Maps to have units which talk in them. (as in Dialogs) Added: AreaToList SAIL command. Added: Campaign buttons can now display text. Added: OW Now can use sound in a mods mod.owp file. Added: Exit button on the select mod screen of the editor. Added: When OW catches an error it will generate an error log (OWEL) with extended info (i.e Win Ver, CPU Speed) Added: Clanbase support. OW Players can now have ranked multiplayer games! Added: Edit boxes can now have text copyed and pasted. Only basic. No selection. Added: Users can create a custom avatar for use in multiplayer games. Bug Fix: Multiplayer area (bit where u select team) now correctly works when u change mod and go back to it. Bug Fix: Floats are now fixed on systems which use a comma insted of a dot. Bug Fix: Misc bugs when changing mods. Bug Fix: the launcher nolonger minimises OW. Bug Fix: txtXX.wri files are now trimright'd, meaning any spaces at the end are cut off. Bug Fix: PakView now correctly handles Wav files that use the optional 2 byte field at the end of the header. Bug Fix: 42(+12 is not a number error is fixed. Bug Fix: Editor now correctly names directories when it creates a mod. Bug Fix: Original War nolonger crashes at the Victory Screen if a multiplayer game was over 1 hour long. Bug Fix: Memory leaks when opening a OWP file fixed(Applys to everything that used OWP files including the game) Changed: Proper Unicode Launcher. Changed: New Interface for Launcher. Changed: PakView speed increase. Changed: sounds in OWP files can be in Sound\Dialogs\ as well as Dialogs\ Changed: OWP files saved by PakView are now saved with the OWP3 format. Changed: all maps made with the editor will now have anti-trainer code built in. Changed: Multiplayer chat system changed. No longer uses hint system for multiplayer chat. Updated: OWS Video (Startup logo thingy) updated to the OWS site theme.
1.06 and below
Original War Game 1.06 Added: Will change to 16bit if needed when -window is used in the paremeters Added: German translations for some of the editor Added: Autoupdate feature on the launcher Bug Fix: Arabian interface selection bug Changed: Buildup time added to Alien Base, Babylon, Bastard Pass and Bloody Valley Changed: Due to the rebuild of the launcher it nolonger does a cd check Changed: Mouse hidden at credits screen Changed: Pause restored in multiplayer 1.05 Added: Arabians have there own menus (Currently just a copy of the russian one) Added: Enter IP option added to the multiplayer menu Added: Additional language system so new buttons can use the users language Added: CRC check added to multiplayer. Makes mods safe which are in an owp. Added: Ability to use different language if they exist Bug Fix: Sound is now loaded from the Mod first and Game second. Bug Fix: Problems with mod credits fixed (bug with colours going over byte limits and bug with gap between credits) Bug Fix: Medals nolonger crash with arab campaigns Changed: Protocol Version has been changed Changed: Menu System Improved. Exploit Fix: Pressing the self destruct key multiple times no longer causes multiple explosions. 1.04 Added: Ability to load mods from a owp file Added: Ability to modify the menus Added: Mods section in main menu Added: Game version label on main menu Added: Clients connecting to a host no longer have to select the mod the host is using. It will automaticaly load the mod the host has if its on the clients pc. Bug Fix: Colour, Team and Position checkbox`s no longer cause violations if a player joins when another player is selecting one of them. Bug Fix: Cutscenes after the first play correctly now. (they were broken in 1.03) Exploit Fix: Apemen can no longer become invisible. Only soldiers can place mines(note: other units will still walk to the location, but not place mines). Exploit Fix: No longer can you use enemies vehicles when u have the factory selected when it builds a unit or when a mechanic enters a vehicle. Exploit Fix: Holding down S before exploding a Self Destructing Car no longer causes a large explosion based on how long the S key was held. Changed: Pause disabled in multiplayer games. Restart and Quick Restart shortcuts disabled in Multiplayer. 1.03g Bug Fix: Fixed loss of music when data\gameinit\game.txt was used in a mod. 1.03c Added: Additional moddability. See Mods\Test\Data\gameinit\game.txt 1.03b Bug Fix: Language problems fixed 1.03 Added: Ability to load from mods Added: Checking to see if mod and mod versions are different when joining a multiplayer game Bug Fix: Large mouse movements no longer crash the credits screen Bug Fix: Misc Bugs/Errors Changed: Protocol Version has been changed Changed: VIDEONAME added to campaigns/SIDE/missions.dat to allow varible videos to be loaded. VIDEO = 1 is needed to play a video Changed: Mods have there own profile saves location (Userprofiles/Mod) Original War Editor 2.2 Added: 2 new SAIL commands related to making mine fields Added: Create mod window which creates the nessisary directorys and ini file for you Added: Editor will change the users colours to 16Bit if there not set to it and change it back when the editor is closed Added: Hex grass tool (fills in all selected hex`s) Added: Wizard Added: Minimap now displays a rectangle indecating window position(note: not perfect) Added: Include feature (for SAIL) Bug Fix: SAIL code is compiled into code.bin (was disabled b4) Changed: Default map is no longer loaded at start 2.0 Added: Raise and lower hex tools added Added: Delete source tool Added: Gallery browser for selecting portraits Added: The ability to delete units, env, grass and water one by one Added: Mod support Changed: Terrain now changes all the selected hex`s rather than one Changed: User interface has been improved Changed: FOW only effects the ingame side of the editor Changed: Minimap defaultly refreshes Changed: Unit,Env,Grass and Water deleteing is now done independantly of the current layer PakView 2.0 Changed: Updated the interface to be more like WinZip PRCiX 2.1 Added: Duplicate and Add files. 2.0 Added: Image convertion down to 8bit with dithering option Added: Ability to use palette files insted of getting a palette from the bmp. (JASC Palette files are compatible) Changed: Interface improved Titulky 2.0 Changed: Improved Interface