THROWBACK
From Original War Support Wiki
About OrignalWar: Throwback
Throwback expands game Original War in a high row, from the modification of original multiplayer maps, trough the new maps to whole new campaing.
It uncovers another layers of the dust from remains of thunder past, spinning like a wind around strategic material, catalyst of cold fusion, containing an incredible amount of energy and the origin is so mysteriou, as are his abilities.
Leaders of nations are now fighting on a completely unknown places, yet entirely irrelevant. New and new branches of alternate reality break away and join another, between the space and time they fight four absolutely identical groups of people, for an ancient artefact. Soldiers are on their own and forced to go through the wild, in constant danger from enemy attack. The new base is created and the fights are in the valleys full of death and on the crossroads and rivers.
A long time ago won battles flared again and again, manytime in a single moment, with different leaders and totally different people. It is now clear, that with the battle for the primary deposit is not the end fo the pas... way of the pas are really unpredictable.
However, it is necessary to go back to beginning, to the start. Because here we´re going to watch the mysterious figures of many languages with the same goal - destruction of primary deposit.
The modification includes the Arabian campaign, new multiplayer maps for both, odd and even number of players, missions from the original campaign, playable in multiplayer and multiplayer maps casually related the story campaign. All the nations are setting new power, balacned weapons, defence of the vehicles, etc.Arrabians get better for exaple with purposeful bulldozed and Russians get more powerful diesel power plant. This balance works both in multiplayer and campaign.
Ling page
http://throwback.emersongames.cz/ZmenJazyk/en
Gallery
Team
ORIGINAL WAR
Throwback Season III
Scion of Destiny
Project Manager
Petr Salak # Sali
Lead Designer
Petr Salak # Sali
Producer
Petr Salak # Sali
Programming
Lead Programmer
Petr Salak # Sali
Engine programming
Adam Franců # Sumrak
Pavel Peterka # Peterka35
Petr Hejna # Achse
Art
Lead Artist
Jitka Bičáková # Pažitka
Landscapes
Adam Franců # Sumrak
Jitka Bičáková # Pažitka
Game Interfaces
Petr Salak # Sali
Engine/Art interface
Adam Franců # Sumrak
Jan Hranička # Morphid
Jitka Bičáková # Pažitka<o:p>
Design
Multiplayer missions supervisit
Adam Franců # Sumrak
Jitka Bičáková # Pažitka<o:p></o:p>
Petr Salak # Sali
Vojtěch Votrubec # Deran
Mission design
Adam Franců # Sumrak
Jan Hranička # Morphid
Jitka Bičáková # Pažitka
Pavel Peterka # Peterka35
Petr Salak # Sali
Uniformity Nations
Milan Ševčík # Gauny
Petr Salak # Sali
Music
Jirka Mašek # Mamon
Jitka Bičáková # Pažitka
Petr Salak # Sali
Mixing
Vítek Marhoun # Anherar
Translation
to English
Jitka Bičáková # Pažitka
to Germen
René Petřík # Joker
QA
QA Manager
Petr Salak # Sali
QA Lead
Milan Ševčík # Gauny
Testers
Jan Hranička # Morphid
Jan Mazanec # Silli
Martin Bulant # Bulíšek
Martin Lišivka # Scofield
Miňo Kňažek
- Bumi
Miroslav Buc # Lutar
Onrej Adam # C14rk
Sebastián Kisela # Seki
and next
Special thanks
to members of clan NO F.E.A.R. and clan X-Ray for testing
The authors wish to express their gratitude to
their respective spouses, relatives and friends
for their patience and support.
Thank you!