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THROWBACK

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About OrignalWar: Throwback

Image:Hlavicka1.gif

Throwback expands game Original War in a high row, from the modification of original multiplayer maps, trough the new maps to whole new campaing.

It uncovers another layers of the dust from remains of thunder past, spinning like a wind around strategic material, catalyst of cold fusion, containing an incredible amount of energy and the origin is so mysteriou, as are his abilities.

Leaders of nations are now fighting on a completely unknown places, yet entirely irrelevant. New and new branches of alternate reality break away and join another, between the space and time they fight four absolutely identical groups of people, for an ancient artefact. Soldiers are on their own and forced to go through the wild, in constant danger from enemy attack. The new base is created and the fights are in the valleys full of death and on the crossroads and rivers.

A long time ago won battles flared again and again, manytime in a single moment, with different leaders and totally different people. It is now clear, that with the battle for the primary deposit is not the end fo the pas... way of the pas are really unpredictable.

However, it is necessary to go back to beginning, to the start. Because here we´re going to watch the mysterious figures of many languages with the same goal - destruction of primary deposit.

The modification includes the Arabian campaign, new multiplayer maps for both, odd and even number of players, missions from the original campaign, playable in multiplayer and multiplayer maps casually related the story campaign. All the nations are setting new power, balacned weapons, defence of the vehicles, etc.Arrabians get better for exaple with purposeful bulldozed and Russians get more powerful diesel power plant. This balance works both in multiplayer and campaign.

Ling page
http://throwback.emersongames.cz/ZmenJazyk/en

Gallery

Main Menu

Main Menu

Multiplayer

Multiplayer

Main Menu 2nd Season

Main Menu 2nd Season

Loading Screen Fox Hole

Loading Screen Fox Hole

Main Menu 3rd Season

Main Menu 3rd Season

Multiplayer window 3rd Season

Multiplayer window 3rd Season

Team


ORIGINAL WAR

Throwback Season III

Scion of Destiny

Project Manager

Petr Salak # Sali

Lead Designer

Petr Salak # Sali

Producer

Petr Salak # Sali

Programming

Lead Programmer

Petr Salak # Sali

Engine programming

Adam  Franců # Sumrak

Pavel Peterka # Peterka35

Petr Hejna # Achse

Art

Lead Artist

Jitka Bičáková # Pažitka

Landscapes

Adam  Franců # Sumrak

Jitka Bičáková # Pažitka

Game Interfaces

Petr Salak # Sali

Engine/Art interface

Adam  Franců # Sumrak

Jan Hranička # Morphid

Jitka Bičáková # Pažitka<o:p>

Design

Multiplayer missions supervisit

Adam  Franců # Sumrak

Jitka Bičáková # Pažitka<o:p></o:p>

Petr Salak # Sali

Vojtěch Votrubec # Deran

Mission design

Adam  Franců # Sumrak

Jan Hranička # Morphid

Jitka Bičáková # Pažitka

Pavel Peterka # Peterka35

Petr Salak # Sali

Uniformity Nations

Milan Ševčík # Gauny

Petr Salak # Sali

Music

Jirka Mašek # Mamon

Jitka Bičáková # Pažitka

Petr Salak # Sali

Mixing

Vítek Marhoun # Anherar

Translation

to English

Jitka Bičáková # Pažitka

to Germen

René Petřík # Joker

QA

QA Manager

Petr Salak # Sali

QA Lead

Milan Ševčík # Gauny

Testers

Jan Hranička # Morphid

Jan Mazanec # Silli

Martin Bulant # Bulíšek

Martin Lišivka # Scofield

Miňo Kňažek

  1. Bumi

Miroslav Buc #  Lutar

Onrej Adam # C14rk

Sebastián Kisela # Seki

and next

Special thanks

to members of clan NO F.E.A.R. and clan  X-Ray for testing

The authors wish to express their gratitude to

their respective spouses, relatives and friends

for their patience and support.

Thank you!

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