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Artifacts

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Tutorial By: Serpent
Source: OWEditor Identify, Sand of Siberia Mod

Contents

Artifacts Type

Image:Artifacts-type.jpg

Each artifact has diffrent size. Artifact 1 can be carry by engineer.

Programming Artifact

Find Artifacts on Map

FindArtifact(art_num); // art_num is artifact number (1 - 5)

Returns the coordinates of the specified artifact.

Example

coords := FindArtifact(1);
x := coords[1];
y := coords[2];


SetArtifactRes

SetArtifactRes(side, boolean);
  • side - specifies the side.
  • boolean - true of false.

Makes the specified side able/unable to research the artifact technology (tech_artifact).

Image:Artifact_tech.jpg


SetArtifactUse

SetArtifactUse(side, art_icon, art_behav, building);
  • side - specifies the side.
  • art_icon - specifies the looking (and position) of the button and must be one of the following constants:
    art_exp_left
    art_exp_mid
    art_exp_right
    art_use_atom
    art_use_cube
    art_use_dead
    art_use_exclamation
    art_use_eye
    art_use_hand
    art_use_human
    art_use_power
    art_use_sibdestruct
    art_use_sibexplosion
    art_use_tau
    art_use_teleport
    

    You can check every button in Interface/Nation/1024/GameScreen/buttons.tga.

  • art_behav - specifies behaviour of the button:
    • art_no - removes button from building panel.
    • art_gray - disable button.
    • art_instant - works like a normal button.
    • art_place - prompt to select a location on the map.
    • art_unit - prompt to select specifiy unit on map.
  • building - building identifier.


On ArtifactUsed

Triggers when a button created by SetArtifactUse is activated.

On ArtifactUsed(side, param1, param2, param3) do
  • side - return's which side used an artifact.
  • param1 - return's which buttons was used (for example: art_use_eye).
  • param2 - depends on the button behaviour. For art_instant return's 0. For art_unit return's the identifier of the chosen unit. For art_place return's x-coordinate of the selected hex.
  • param3 - depends on the button behaviour. For art_instant and art_unit return's 0. For art_place return's y-coordinate of the selected hex.


On ArtifactResearchComplete

Triggers when the artifact technology (tech_artifact) is researched.

On ArtifactResearchComplete(building) do
  • building - return's lab identifier.


On ArtifactLoaded

Triggers when an artifact is loaded on a cargo bay.

On ArtifactLoaded(unit, artifact_num) do
  • unit - return's cargo id.
  • artifact_num - return's artifact number.


On ArtifactUnloaded

Triggers when an artifact is unloaded from a cargo bay.

On ArtifactUnloaded(unit, artifact_num) do
  • unit - return's cargo id.
  • artifact_num - return's artifact number.


Example Code

On ArtifactResearchComplete(lab) do
begin
if GetSide(lab) = your_side then
   player_res_art := true; // enable artifact button
End;

Every 0$01 trigger FilterAllUnits([[f_side, your_side], [f_or, [f_btype, b_lab_full], [f_btype, b_lab_siberium]]]) and player_res_art do
var x, y, lab, coords;
begin
enable;

coords := FindArtifact(1); // artifact coord's
x := coords[1];
y := coords[2];
lab := NearestUnitToXY(FilterAllUnits([[f_side, your_side], [f_or, [f_btype, b_lab_full], [f_btype, b_lab_siberium]]]), x, y); // lab id

if player_artifact_ready = false then // if artifact is not ready
   if GetDistUnitXY(lab, x, y) < 6 then // if distance from lab is lower than 6
      begin
      if BuildingStatus(lab) = bs_idle then // if lab not working
         SetArtifactUse(your_side, art_exp_left, art_instant, lab) // enable button
          else
           SetArtifactUse(your_side, art_exp_left, art_gray, lab); // disable button
      end
       else
        SetArtifactUse(your_side, art_exp_left, art_gray, lab); // disable button

if player_artifact_ready then // if artifact ready
   if GetDistUnitXY(lab, x, y) < 6 then // if distance from lab is lower than 6
      begin
      if BuildingStatus(lab) = bs_idle then // if lab not working
         SetArtifactUse(your_side, art_icon, art_unit, lab) // enable button
          else
           SetArtifactUse(your_side, art_icon, art_gray, lab); // disable button
      end
       else
        SetArtifactUse(your_side, art_icon, art_gray, lab); // disable button

End;

On ArtifactUsed(s, icon, cr1, cr2) do
var x, y, i, lab, side;
begin
x := FindArtifact(1)[1];
y := FindArtifact(1)[2];
lab := NearestUnitToXY(FilterAllUnits([[f_side, your_side], [f_or, [f_btype, b_lab_full], [f_btype, b_lab_siberium]]]), x, y);

if icon = art_exp_left then // if player click art_exp_left button
   begin
   SetSpecResearch(lab, time_res_art, true); // start spec research in lab
   SetArtifactUse(your_side, art_exp_left, art_no, lab); // hide button
   end;

if icon = art_icon then // if player click art_icon button
   begin
   if cr1 in FilterAllUnits([f_type, unit_building]) then // if selected unit is building
   begin
   side := GetSide(cr1);

   if FilterAllUnits([[f_side, side], [f_btype, b_siberite_power]]) > 0 then
      begin
      for i in FilterAllUnits([[f_side, side], [f_or, [f_btype, b_oil_power], [f_btype, b_solar_power], [f_btype, b_siberite_power]]]) do
          SetLives(i, 1); // destroy all power plants

      player_res_art := false; // disable artifact

      SetArtifactUse(your_side, art_icon, art_gray, lab); // disable button
      Wait(time_to_reuse); // wait to refresh artifact

      player_res_art := true; // enable artifact
      end;

   end;
   end;

End;


On SpecResearchComplete(lab) do // if spec research is completed
begin
if GetSide(lab) = your_side then // if specify lab is yours
   begin
   SetArtifactUse(your_side, art_exp_left, art_no, lab); // delete button
   player_artifact_ready := true; // artifact is ready
   Hint('ArtVulcano'); // display hint
   end;
End;

On SpecResearchCancel(lab, progress) do // if someone cancel researching
begin
SetArtifactUse(your_side, art_exp_left, art_instant, lab); 
end;

// Code from Sand of Siberia Mod by Serpent


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