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Contact

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SAIL Events -> Contact

Added In: 1.02

Description

This event appears when two sides has made a contact with each other, meaning that one of the sides caused damage to the other side. Related to function ContactTime and function InBattle.

Exported Values

Contact(side1, side2)

side1, side2 - the sides having contact with each other (integer from 1 to 8)

Important Note

As one would expect, this event has a delay which means it isn't triggered constantly during an attack. The delay is approximately 28 seconds. This means that if side 1 attacks side 3 the event is triggered, but the event does not trigger if side 1 attacks side 3 (or visa versa) within 28 seconds of last contact.
If two other sides, like side 2 and side 5 (or even side 1 and side 2), make contact with each other within 28 seconds of side 1 and side 3 had contact with each other, the event is triggered. So the delay isn't "global".

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